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Camp Granada is a 1965〔 〕 children's board game by Milton Bradley Company based on Allan Sherman's popular 1963 novelty song ''Hello Muddah, Hello Fadduh (A Letter from Camp)''. Campers take turns driving a breakdown-prone bus to gather ICKY animals〔NOTE: ICKY animals are similar in size and composition to Mattel’s 1965 Creepy Crawlers activity toy〕 from various summer camp locations to be the first to leave the real rotten camp〔 NOTE: The TV commercial describes the following: (singing)Hello Muddah -- la la la 〕 for home. The game board depicts spikes on the diving board, an octopus in the swimming hole, and a lover's leap into a volcano. ==Gameplay== Camp Granada Bus cards have an image of a blue bus in disrepair〔NOTE: The image on the Camp Granada Bus card is similar to the box image, with a smoking tailpipe, a steam-spewing radiator, a broken window, a patched roof, and loose parts flying.〕 and, on the reverse, a humorous reason to either drive the bus to a camp location and pick up an ICKY animal〔NOTE: Instructions in addition to "GO TO …" on the Camp Granada Bus cards do not have to be completed, e.g., the "and wash the floor" text on the HOSPITAL card is only for humor. :NOTE: The reference to "x-ray machine" on a HOSPITAL card is similar to the use of X-Ray Specs, a 1960s novelty.〕 or to receive a SPECIAL PRIVILEGE and "take one ICKY animal from any player". After drawing a Camp Granada Bus card, the player then moves the toy bus along the road to the camp location specified by the card. The challenge is that the front axle of the bus can slide side-to-side and "the motor falls out right in the middle".〔 In particular, if the front wheels move too far from the side of the bus, a small lobe on the middle of the axle will contact one of two miniature lever arms connected to the bus's radiator, which is hinged and will be deflected to fall forward — the "breakdown" that ends a player's turn. For success, a player must carefully watch that neither front wheel moves too far beyond the corresponding bus fender.〔NOTE: A comparable (action/dexterity children's game ) to Camp Granada is the 1965 Milton Bradley Operation (game), which requires players to carefully remove objects (e.g., "wrenched ankle") from the patient depicted on the board without contacting the sides of holes containing the objects.〕 A tactic to negotiate turns without a breakdown is to steer by carefully sliding the ''rear'' of the bus. An alternate tactic is to 'cut the corner' to more easily negotiate sharp turns, but a rule requires at least one wheel be on the road (at some points, the road is narrower than the track width of the wheels). Players also learn to watch other players who drive the bus with their fingers close to the front wheels and to ensure such players don’t touch a front wheel to prevent the axle from sliding. For the SPECIAL PRIVILEGE to "take one ICKY animal", a rule requires reaching into a competitor's bunkhouse ''without looking'', so a game skill is to remember which competitor had acquired particular ICKY animals, and then by touch, recognize the shape of the needed ICKY animal. The player who first acquires the required three ICKY animals and exits the camp is the winner.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Camp Granada」の詳細全文を読む スポンサード リンク
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